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This tier list factors in full use of Skill Inheritance and Merge Allies when rating heroes, and is targeted specifically at arena play. Heroes that
Fire Emblem Heroes Wiki:Arena score tier list. This tier list factors in full use of Skill Inheritance and Merge Allies when rating heroes, and is targeted specifically at arena play.

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Heroes that have the potential to score higher in Arena are rated higher. This tier list is automatically generated. Report errors on the talk page. Scoring factors common to all Heroes, such as rarity and level are not considered. Legendary Effects and Blessings are not considered as part of a unit's potential. However, the ability of Legendary Heroes to grant extra points depending on blessings and team composition will be represented on their potential with a +. This list takes into account the existence of skills such as G Duel Infantry 4 . For a version that ignores these skills, see /No duel version. To find out how well a team will score, there is an arena score calculator at: https://www.arcticsilverfox.com/score_calc/ More detailed explanations can be found below in the chart. Ratings in this tier list are based on a unit's highest possible score potential , which uses full use of merging units, inheriting skills, and stat variations. To calculate a unit's scoring potential, the following formula is used: MaxMerges is the maximum possible amount of merges units can have access to. For units that can be summoned, this is 10. The stats of a unit can be influenced by stat variation, and MaxTotalBaseStats will always use the variation that results in the highest number. MaxSkillsSP will always be the highest possible SP for the skill slot the unit has access to. This is influenced by factors such as skill inheritance restrictions, which determine which skills a unit is able to use. Usually units with exclusive skills tend to have a higher value for one or more of these slots than for those without. The SP of passive skills includes Sacred Seals. The tier list also displays raw potential for each unit, which is almost the same as the actual score potential, except that the SP values are not rounded down. Thus, the raw potential tells how likely it is for a unit to change actual score potential with the introduction of higher SP skills. As can be seen in the rating criteria, every 100 SP increases Potential by 1, which roughly translates into 100 SP = 0.5 Arena Score. Score from SP stepwise . This means that a build that costs 1910 and 1990 SP will score the same, but if it was at 2000 SP it would increase score. Max SP bracket is mostly determined by whether or not the unit can wield an exclusive weapon (such as Falchion) or only inheritable weapons (such as Slaying Edge+), because exclusive weapons tend to have 400 SP, higher than inheritable weapons. If you can wield an exclusive weapon , you can reach a maximum score bracket of 2300 .

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