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About the Game:
Defense Quick Guide for Mobile Strike. Nothing has shaken the game since the Cybernetic release quite like the releases in the past few months. With new meta shifts released in Mobile Strike every few months, we are all learning and changing quickly.

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These quick guides are here to help you see what's best for your base build at a quick glance. Gear, Augments, Mods, Insignias, Vehicles, and Serums are all listed here for you to in the Defense Quick Guide! Which Stat to Choose? In the Cyber realm, you can choose to focus on defense stats or attack stats. Defense saves more of your troops, while attack stats kill more of the enemy's troops. We recommend choosing defense stats first and foremost. When talking explicitly about defending, we will always default to defense and the number one priority . We then defer to health and attack as the supporting stats. There are always different scenarios for individuals to choose attack over defense, but for this guide, defense will always come first because this guide is for those who simply want to save as many troops from dying as possible. The Infernal Gear now has the weapon, helm, and armor released. We just need the feet and accessories to make it a complete set. The Defense set has attack, health, and defense, with defense being the highest among the sets. It also has the three base defender stats, as well as attack debuff. Rounding off the defense gear are deployment and rally size increases for troops, Titans, and traps. Remember that there are two roads to go down when choosing stats for defending. Attack stats help you kill more of the incoming deployment, and defense stats help you save more of your troops from dying. For gear, we emphasize saving troops first, and we always recommend using defense gear. Infernal Parrying Gear Fiendish Parrying Gear Vengeful Parrying Gear (Elite) Demolisher Gear (Elite) Demolisher Gear solo attack (Elite) Defender Devastator Gear. When introducing new gear set pieces, make sure you are always comparing both new and old piece stats. Do not always assume that new pieces will be greater! Take into account the new piece level and how far the old piece was enhanced. Some of the biggest changes you will need to do in your base to account for the changes in-game will be changing your mods. The changes from Trap Busters to no Trap Busters completely flips our priority in the new mods. Type Defense only helps when there are no traps in front of your troops or Titans. If you use traps, then you do not want to use type defense. If you have no traps then type defense is your friend. One set now can combine the Defense and Type Defense to surpass the Base Defender Defense percentage of the other mod set. It's no little difference either, as it comes to an 84k percent difference! In the list below, where you see combined defense in parentheses, those include type defense and should only be used by those with NO TRAPS. Base defender defense is best for those WITH TRAPS. Infantry Support Mod Set (672,672% combined defense) Shore Leave Mod Set (382,200% base defender defense) Spec Ops (194k combined defense) Raiding Gear Mod (138.6k Combined Defense) Amphibious Assault (110k Base Defender defense) Potent Mod Set (92.4k combined defense) Insignia. The insignia Building was just updated to give us some new features! First, you can now favorite your insignias so that the ones you use will be at the top. In addition, you can have a fifth slot for a special insignia when you max the building at 1240. For insignias, we are going to place our priorities on overall stats, Type Stats, and any base defender stats. Since traps are no longer effective in defending, you want to make your troops and titans as strong as possible. Blockade insignia Landmine Marksmanship Minefield One's Cyber Militant (attack and health debuff) Judicator Gas Attack. The fifth slot special banner will be the Prototype Armor Special Insignia that has 250k Defense. In contrast, if you prefer more attack to kill the incoming march, you can use the Prototype Jet Special Insignia that adds on 200k Attack. Also, prototype bombardment with 250k AD. Augments. Augments have started to add some real customization to our bases. Some have incredible amounts of defense. However, other augments have defense and attack to save troops and kill incoming troops as well. Here we always default to the highest defense to save the most troops, but once you get to the point of not burning, there are many augments to play with. The newest augments have a really solid mix of stats for defenders. They have all three base defender stats, troop defense, and attack debuff. BullFrog Battle Rifle Raptor Railgun Drymarchon MG Topaz Invasion Augments Scorpion Strike. Serum. Serums are a great way to customize your base and give yourself an extra boost in stats in areas that are lacking. Therefore, serums will have the most variety. I have made two very basic versions. First is for a base that has traps in front of troops as a barrier. In this scenario, all type defenses and health will not help you at all. Focus is on defense, attack, health, and debuffs. Second scenario is either no traps or very minimal traps that usually get broken through by incoming rallies. For the second scenario, the focus is defense, health, attack, type stats, and debuffs if high enough. Renewed Defense Vial. Green Screw 127,575 Defense Cerise Seedpod 94,500 Defense Green Broccoli 109,350 Attack Red Pomegranate 100,305 Health Green Lime 118,530 Attack Debuff Green Mushroom 118,530 Health Debuff. Without Traps. Renewed Defense Vial. Green Screw 127,575 Defense Red Broccoli 132,165 Type Defense Red Pomegranate 100,305 Health Red Pepper 104,760 Type Health Green Broccoli 109,350 Attack Green Pomegranate 133,940 Type Attack. Other Ingredients – Cerise Seedpod 94,500 Defense Lemon Antlers 70,000 Defense Ochre Bulb 94,900 Type Defense Ochre Fish 74,300 Health Ochre Lettuce 77,600 Type Health Cerise Bulb 81,000 Attack Cerise Nur 87,800 Attack Debuff. Vehicles. Defending Vehicles are added to the wall to help protect your base. Now that we can combine the Defense and Type Defense, some vehicles become very significant. But, do not forget that the Assault Vehicle Hanger itself gives some stats that could help defend. Also, the Hangar went through a super cool upgrade recently as well. You can now also choose your favorite vehicles so that they are always at the top of the list for you to find fast. In addition to that new feature, you can also send a second deployment with a vehicle when you reach Hangar 1240. It's a no commander deployment, but it can have an AV. SP1-D3R Reaper STR-1KR Colossus RIP-3R Gol3m Atlas Avalanche Cybernetic Predator. Conclusion. In the Cyber realm, you can choose to focus on defense stats or attack stats. Defense saves more of your troops, while attack stats kill more of the enemy's troops. We recommend choosing defense stats first and foremost. When talking explicitly about defending, we will always default to defense and the number one priority . We then defer to health and attack as the supporting stats. There are always different scenarios for individuals to choose attack over defense, but for this guide, defense will always come first because this guide is for those who simply want to save as many troops from dying as possible. Defense saves troops, attack kills more of the incoming enemy army, and health makes your troops more resilient. Where to Look Next. The most important part of battles is your Commander. So, get the scoop about the skills, and skill priorities, for the Control Point in our Cyber Commander Guide. This is not our only Quick Guide!

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