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The facility is owned by, and is the headquarters for the company MIRA. After a long journey on The Skeld, the Crewmates decided to spend some time at the MIRA Headquarters. Surely there aren',t as many Impostors...
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Among Us Wiki. Welcome to the Among Us Wiki! We are happy that you are here. To get started, make sure you know our wiki rules! Also, make sure all edits are following the Manual of Style. This will help ensure all of the wiki follows a standard format. If you need any help, contact our staff. You can also post in the community discussions or chat with other members on our Discord server. Thank you and have a great day! For those who recently started playing Among Us , this article may be very useful to learn how the game works and what to do. MIRA HQ. MIRA HQ. Release Date. Number of Vents. Chronology. Previous. The crewmates are heading back to headquarters for the next map! MIRA HQ is the second map in Among Us , set high up in the Earth's atmosphere. The facility is owned by, and is the headquarters for the company MIRA. Contents. Premise. After a long journey on The Skeld, the Crewmates decided to spend some time at the MIRA Headquarters. Surely there aren't as many Impostors there. Features. A tightly packed headquarters roughly the size of The Skeld. 8 new tasks! A unique type of security system! A new Sabotage! New door and vent mechanics! No public bathroom (but there is a drink vending machine) Development and Release. With the implementation of a map filter in 2019's first update, Innersloth officially confirmed the development of a second map. [2] Later, they revealed the map would be set on the Crewmates headquarters, [1] and released several concept arts from the new map on Discord. [3] [4] [5] The map was officially announced on August 3, 2019, along with a Henry Stickmin Collection update. [6] It was released on August 8, 2019, with a trailer uploaded on August 9, 2019. [7] At first, MIRA HQ was paid to have the ability to host a game on it, though other players could join for free, but later the price was adjusted to completely free. Rooms. Launchpad. This is the first spawn point for players until the first meeting. The dropship is perched, along with several boxes, a diagnostic computer, and another device to fill the engines. : (bottom-left) (bottom-right) MedBay. This room consists of 7 beds, a scanner, and a vent between two beds. Communications. This room has radio equipment and a computer that displays the doorlogs, updating the log whenever a player passes a sensor. Locker Room. Locker Room has several lockers and a bench, and a vent in the bottom left corner. Office. Office is a medium-sized room located at the end of the North Hallway, across from Admin. It has a The Henry Stickmin Collection poster at the top right corner. It is in the upper area of the map. It has a vent in the upper left corner. Two short tasks are found here. The Fix Lights Sabotage and Comms Sabotaged can be fixed there. Admin. On MIRA HQ, Admin is located under Greenhouse, where it consists of the Admin table and the Enter Id Code task. : (bottom) (left) (top-right) (top-left) Balcony. It is a balcony at the bottom of MIRA HQ, with Clear Asteroids on the left, Measure Weather on the right, and a vent in the middle between the two doors. Cafeteria. On MIRA HQ, Cafeteria is located in the right corridor and is smaller than its predecessor. It is also near Storage and Balcony, and the tables are cubic instead of circular and are light brown. A vent is located near the entrance, and the emergency button is located on the left table. : (top) (top) (top-right) Decontamination. On MIRA HQ, Decontamination is a long hallway that runs from Locker Room to a hallway that separates Reactor and Laboratory. Note that there is a vent at the bottom-right corner of the room, so Impostors can perform a murder in the room. In this map, the player must use a stand next to the doors to open them. Extreme caution is required, as The Impostor can perform kills and use vents without being noticed. The crew members are decontaminated before going to the corridor that connects Reactor and Laboratory. It consists of an isolated room with yellow floors and black floors that flash blue, in addition to vaporizers and two doors that players can open by pressing the button on the sides. When they enter, the door closes, and the place emits steam. Several seconds after that, the other door opens. Hallway. Hallway is an upside-down Y-shaped and has doorlog sensors at each of its exits. It has one task at its bottom left, which is Fix Wiring. At its bottom right, there is a vent. Laboratory. On MIRA HQ, Laboratory is a medium-sized room located across from Reactor after the Decontamination hallway. It features a one-way window that can only be looked through on the hallway side. It also includes a vent directly connected to other vents in Decontamination, Reactor, and Office, and is part of MIRA HQ's vent network. : (bottom) (top) (top) (top-left) Reactor. On MIRA HQ, Reactor is connected to Laboratory, which contains a massive reactor with a claw that emits a laser (which can change color if Reactor is Sabotaged), several computers, and two hand palms that are used to repair Reactor Meltdown, just like on The Skeld. But, to get to Reactor, Crewmates must first go through Decontamination. A vent is located on the left below. Several one-way windows can also be seen through the hallway side of Reactor. : (top-left) (left) (center) Storage. On this map, Storage is located near Cafeteria. Inside the room is a bookcase that contains old materials, including the watering can, which is used to water the plants. : (bottom-left) (top-right) Greenhouse. Greenhouse is a long room with pots full of shrubs, flowers, plants, and a large oxygen filter with a tree inside. The roof contains several dry plants that sway slowly, and a vent is located above the filter. The floor is entirely made of some transparent material (possibly glass).
EMERGENCY HQ hack